
Momentum, no drag
Thrust, let go, and you keep coasting. The chevrons mark where you travel, not where you point.

Heat, not ammo
The laser never runs dry, but every shot adds heat. Hit the cap and it locks out until it cools. Twelve missiles hit for five, with splash.
Shield over hull
Your 120 shield recharges after a quiet moment. Your 200 hull never does. Only a repair canister brings it back.
Sixteen powerups drift in as canisters, from wing drones to a smart bomb.
Score table
YOUR SHIPShield 120 over hull 200. Laser and 12 missiles.
T1 GRUNTHull 1. Seeks you, fires on a steady beat.
T2 GRUNTHull 4. Faster, strafes in a spiral.
DREADNOUGHTThe boss. Hull 120. Below half it enrages and calls in T1s.

FOUR T1S IN WAVE 1. THIRTEEN SHIPS BY WAVE 5. THEN THE BOSS.Ships drawn at true relative size.
How to play
Keyboard and mouse
- WSThrust and reverse
- ADTurn
- SPACE or clickLaser
- F or right clickMissile
- BSmart bomb, once charged
- ESCPPause
Touch
Hold the phone sideways. A floating stick under your left thumb aims the nose and burns the engine. By default a FWD, OFF, REV rocker sits under your right thumb, with LASER and MSL stacked beside it. BOMB joins them only while a charge is stored.
Before you start
Where it standsOne campaign: six waves across three sectors, the last one the Dreadnought. Every run ends on your score and your best.
- Does it work on a phone?
- Yes, held sideways. Turn it upright and the game pauses.
- Is there sound?
- Sound effects made in code, no music. Volume runs 0 to 10 in Settings.
- What does it save?
- Your best score and your settings, in this browser.
